How do I develop and create a self-contained PyGTK application bundle for MacOS, with native-looking widgets?

I have read that it is possible to build GTK+ on MacOS X. I know that it's possible to create a bundle of a GTK+ application on MacOS. I also know that it's possible to create widgets that look sort of native. However, searching around I am not really clear on how to create a bundle that includes the native theme stuff, and uses Python rather than its own C main-point. There are also rumors that it's possible to build PyGTK, but it sounds like there might still be some wrinkles in that process.

However, there is no step-by-step guide that explains how one can set up an environment where an application might be run from Python source, then built and deployed in an app bundle. How can I go about doing that?


Asked by: Ada430 | Posted: 28-01-2022






Answer 1

Native looking widgets is quite complicated. There's a beginning of quartz engine (for theming) found here http://git.gnome.org/browse/gtk+/tree/gdk/quartz For self-contained applications check out the newly released bundle on http://live.gnome.org/GTK%2B/OSX

Answered by: Edgar336 | Posted: 01-03-2022



Answer 2

I'm not sure if I'm grokking all the details of your question, but looking at your problem in general (how do I deploy a python app on mac), I'm inclined to say that the answer is py2app. Basically this will bundle a python interpreter and all relevant python files for you, and give you a scriptable system that you can use to add in whatever other resources/dependencies you need.

Answered by: Emma127 | Posted: 01-03-2022



Answer 3

While it's not a guide solely targetted at python/GTK+/OS X, this post is a good, detailed description of someone else's attempt to do most of what you describe. Obviously, the app-specific stuff is going to vary.

Answered by: Daryl431 | Posted: 01-03-2022



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