Calculate score in a pyramid score system
I am trying to calculate gamescores for a bunch over users and I haven't really got it yet. It is a pyramid game where you can invite people, and the people you invite is placed beneth you in the relations tree.
So if i invite X and X invites Y i get kickback from both of them. Let's say 10%^steps...
So from X i get 10% of his score and 1% from Y, and X get 10% from Y.
So to calculate this i was thinking that each "player" had a function that calculated his total score. This function had to be recursive and "know" how far in the tree it was so that it would kick back the right values.
def get_score(player): if children: score = player.points for child in children: score += child.points*math.pow(.1, get_ancestors(child)) score += get_score(child) return score else: return player.points
But this doesnt work proper, it gives what i believe is the right values in some levels but not in others. So think my function is broken. Anybody got an idea on how to solve this?
Asked by: Edgar838 | Posted: 30-11-2021
I doubt these two lines
score += child.points*math.pow(.1, get_ancestors(child)) score += get_score(child)
this is a simple recursive structure so i think something like below will suffice
score += get_score(child)*.1
and recursive beauty will take care of itself
you also do not need 'if children:' check so does it help
Answered by: Briony994 | Posted: 01-01-2022
def get_score(player): score = player.points for child in children: score += get_score(child)*.1 return score
This can have very different implementations, depending on the way the score must be calculating :
Do you need to propagate the result of each gain, in real time ? In that case , you start from the bottom of the pyramid and give the feedback until the top.
Can you afford the result to be calculated at the end of the game for everybody ? In that cas you can just set a method on each player and only call the one at the top.
E.G for the second option
You used a functional approach. While this is valid, I am more into OO so I'll go this way :
class Player(object) : def __init__(self) : self.score = 0; self.children =  def updateScore(self) : self.score = self.score + sum(((children.score * 10 / 100) for children in self.children)) class Pyramid(object) : def __init__(self) : self.top_child = Player() def updateScore(self, player = None) : if player == None : player = self.top_child for child in player.children : self.updateScore(child) child.updateScore()
You may want to use itertools to make it less CPU and memory intensive.Answered by: Carlos361 | Posted: 01-01-2022
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